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Header file tweaking; mainly for speed

This commit is contained in:
Perttu Ahola 2011-10-12 13:53:38 +03:00
parent b60b58b627
commit 9e46cbf7ea
37 changed files with 1198 additions and 946 deletions

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@ -23,7 +23,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define endSceneX(d){d->draw2DLine(v2s32(0,0),v2s32(1,0),\
video::SColor(255,30,30,30));d->endScene();}
#include <irrlicht.h>
#include <irrTypes.h>
#include <vector2d.h>
#include <vector3d.h>
#include <irrMap.h>
#include <irrList.h>
#include <irrArray.h>
#include <aabbox3d.h>
#ifndef SERVER
#include <SColor.h>
#include <IMesh.h>
#include <IImage.h>
#include <IrrlichtDevice.h>
#include <IMeshSceneNode.h>
#include <SMesh.h>
#include <ISceneManager.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#endif
using namespace irr;
typedef core::vector3df v3f;
typedef core::vector3d<s16> v3s16;