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Header file tweaking; mainly for speed

This commit is contained in:
Perttu Ahola 2011-10-12 13:53:38 +03:00
parent b60b58b627
commit 9e46cbf7ea
37 changed files with 1198 additions and 946 deletions

View file

@ -28,6 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
/*
QueuedMeshUpdate
@ -151,7 +153,7 @@ void * MeshUpdateThread::Thread()
continue;
}
ScopeProfiler sp(&g_profiler, "mesh make");
ScopeProfiler sp(g_profiler, "mesh make");
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data);
@ -327,7 +329,7 @@ void Client::step(float dtime)
core::list<v3s16> deleted_blocks;
float delete_unused_sectors_timeout =
g_settings.getFloat("client_delete_unused_sectors_timeout");
g_settings->getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
@ -449,10 +451,10 @@ void Client::step(float dtime)
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(&g_profiler, "Client: map timer and unload");
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings.getFloat("client_unload_unused_data_timeout"),
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
/*if(deleted_blocks.size() > 0)
@ -1403,7 +1405,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
//if(g_settings.getBool("enable_experimental"))
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
@ -1462,7 +1464,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
//if(g_settings.getBool("enable_experimental"))
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command