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Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
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16 changed files with 422 additions and 118 deletions
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@ -449,6 +449,44 @@ shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
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# Minimum value: 0.0; maximum value: 60.0
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shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
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[**Post processing]
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# Set the exposure compensation factor.
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# This factor is applied to linear color value
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# before all other post-processing effects.
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# Value of 1.0 (default) means no exposure compensation.
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# Range: from 0.1 to 10.0
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exposure_factor (Exposure Factor) float 1.0 0.1 10.0
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[**Bloom]
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# Set to true to enable bloom effect.
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# Bright colors will bleed over the neighboring objects.
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enable_bloom (Enable Bloom) bool false
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# Set to true to render debugging breakdown of the bloom effect.
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# In debug mode, the screen is split into 4 quadrants:
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# top-left - processed base image, top-right - final image
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# bottom-left - raw base image, bottom-right - bloom texture.
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enable_bloom_debug (Enable Bloom Debug) bool false
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# Set to true to use dedicated texture at each step of bloom effect.
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# This is a compatibility setting to avoid visual artifacts
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# on certain GPUs and video drivers.
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enable_bloom_dedicated_texture (Enable Bloom Dedicated Texture) bool false
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# Set the intensity of bloom
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# Smaller values make bloom more subtle
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# Range: from 0.01 to 1.0, default: 0.05
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bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
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# Set the radius of the bloom filter in pixels.
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# Larger values render more glow around bright objects
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# at the cost of higher resource consumption.
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# Range: from 1 to 64, default: 16
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bloom_radius (Bloom Radius) int 16 1 64
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[*Audio]
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# Volume of all sounds.
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