1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Modernize client code (#6250)

* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
This commit is contained in:
Loïc Blot 2017-08-15 20:30:30 +02:00 committed by GitHub
parent 64c7a689ad
commit 9dd0f952e0
9 changed files with 104 additions and 113 deletions

View file

@ -132,8 +132,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
g_menuclouds->setHeight(100.0f);
g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0, 0, 0), v3f(0, 60, 100));
camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
@ -192,13 +191,13 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
if (!game_has_run) {
if (skip_main_menu)
break;
else
continue;
continue;
}
// Break out of menu-game loop to shut down cleanly
if (!RenderingEngine::get_raw_device()->run() || *kill) {
if (g_settings_path != "")
if (!g_settings_path.empty())
g_settings->updateConfigFile(g_settings_path.c_str());
break;
}
@ -285,7 +284,7 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
* supplied on the command line
*/
address = g_settings->get("address");
if (game_params.world_path != "" && !skip_main_menu)
if (!game_params.world_path.empty() && !skip_main_menu)
address = "";
else if (cmd_args.exists("address"))
address = cmd_args.get("address");
@ -355,11 +354,11 @@ bool ClientLauncher::launch_game(std::string &error_message,
menudata.password = cmd_args.get("password");
// If a world was commanded, append and select it
if (game_params.world_path != "") {
if (!game_params.world_path.empty()) {
worldspec.gameid = getWorldGameId(game_params.world_path, true);
worldspec.name = _("[--world parameter]");
if (worldspec.gameid == "") { // Create new
if (worldspec.gameid.empty()) { // Create new
worldspec.gameid = g_settings->get("default_game");
worldspec.name += " [new]";
}
@ -400,7 +399,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
return false;
}
if (menudata.name == "" && !simple_singleplayer_mode) {
if (menudata.name.empty() && !simple_singleplayer_mode) {
error_message = gettext("Please choose a name!");
errorstream << error_message << std::endl;
return false;
@ -416,14 +415,14 @@ bool ClientLauncher::launch_game(std::string &error_message,
// If using simple singleplayer mode, override
if (simple_singleplayer_mode) {
assert(skip_main_menu == false);
assert(!skip_main_menu);
current_playername = "singleplayer";
current_password = "";
current_address = "";
current_port = myrand_range(49152, 65535);
} else {
g_settings->set("name", playername);
if (address != "") {
if (!address.empty()) {
ServerListSpec server;
server["name"] = menudata.servername;
server["address"] = menudata.address;
@ -436,8 +435,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
infostream << "Selected world: " << worldspec.name
<< " [" << worldspec.path << "]" << std::endl;
if (current_address == "") { // If local game
if (worldspec.path == "") {
if (current_address.empty()) { // If local game
if (worldspec.path.empty()) {
error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
errorstream << error_message << std::endl;
@ -488,7 +487,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
infostream << "Waiting for other menus" << std::endl;
while (RenderingEngine::get_raw_device()->run() && *kill == false) {
while (RenderingEngine::get_raw_device()->run() && !*kill) {
if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));