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Add/remove/change some log messages for clarity
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parent
a00b9cab36
commit
9d81c02f27
11 changed files with 73 additions and 79 deletions
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@ -567,8 +567,7 @@ void Server::start()
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{
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init();
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infostream << "Starting server on " << m_bind_addr.serializeString()
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<< "..." << std::endl;
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infostream << "Starting server thread..." << std::endl;
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// Stop thread if already running
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m_thread->stop();
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@ -967,6 +966,7 @@ void Server::AsyncRunStep(float dtime, bool initial_step)
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// We'll log the amount of each
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Profiler prof;
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size_t block_count = 0;
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std::unordered_set<v3s16> node_meta_updates;
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while (!m_unsent_map_edit_queue.empty()) {
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@ -1015,6 +1015,8 @@ void Server::AsyncRunStep(float dtime, bool initial_step)
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break;
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}
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block_count += event->modified_blocks.size();
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/*
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Set blocks not sent to far players
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*/
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@ -1026,11 +1028,9 @@ void Server::AsyncRunStep(float dtime, bool initial_step)
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delete event;
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}
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if (event_count >= 5) {
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infostream << "Server: MapEditEvents:" << std::endl;
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prof.print(infostream);
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} else if (event_count != 0) {
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verbosestream << "Server: MapEditEvents:" << std::endl;
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if (event_count != 0) {
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verbosestream << "Server: MapEditEvents modified total "
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<< block_count << " blocks:" << std::endl;
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prof.print(verbosestream);
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}
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@ -1310,9 +1310,7 @@ void Server::ProcessData(NetworkPacket *pkt)
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}
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if (m_clients.getClientState(peer_id) < CS_Active) {
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if (command == TOSERVER_PLAYERPOS) return;
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errorstream << "Server: Got packet command "
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warningstream << "Server: Got packet command "
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<< static_cast<unsigned>(command)
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<< " for peer id " << peer_id
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<< " but client isn't active yet. Dropping packet." << std::endl;
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@ -2166,10 +2164,6 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
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}
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Send(&pkt);
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verbosestream << "Server::SendActiveObjectRemoveAdd(): "
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<< removed_objects.size() << " removed, " << added_objects.size()
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<< " added, packet size is " << pkt.getSize() << std::endl;
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}
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void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
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@ -3921,7 +3915,11 @@ std::string Server::getBuiltinLuaPath()
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void Server::setAsyncFatalError(const std::string &error)
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{
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// print error right here in the thread that set it, for clearer logging
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infostream << "setAsyncFatalError: " << error << std::endl;
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m_async_fatal_error.set(error);
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// make sure server steps stop happening immediately
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if (m_thread)
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m_thread->stop();
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