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Add (optional) client-side saving of server map to disk

This commit is contained in:
sfan5 2014-10-09 14:02:02 +02:00
parent 0ee5a2197d
commit 9d69436052
4 changed files with 48 additions and 0 deletions

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@ -46,6 +46,8 @@ class ClientMediaDownloader;
struct MapDrawControl;
class MtEventManager;
struct PointedThing;
class Database;
class Server;
struct QueuedMeshUpdate
{
@ -555,6 +557,10 @@ private:
// own state
LocalClientState m_state;
// Used for saving server map to disk client-side
Database *localdb;
Server *localserver;
};
#endif // !CLIENT_HEADER