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Crafting definition in scripts
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12 changed files with 634 additions and 57 deletions
111
src/craftdef.h
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111
src/craftdef.h
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CRAFTDEF_HEADER
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#define CRAFTDEF_HEADER
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#include <string>
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#include <iostream>
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#include <vector>
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class IGameDef;
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class InventoryItem;
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struct CraftPointerInput
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{
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unsigned int width;
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std::vector<InventoryItem*> items;
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CraftPointerInput(unsigned int width_, const std::vector<InventoryItem*> &items_):
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width(width_),
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items(items_)
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{}
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CraftPointerInput():
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width(0)
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{}
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~CraftPointerInput();
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unsigned int height() const{
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return (items.size() + width - 1) / width;
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}
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};
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struct CraftInput
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{
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unsigned int width;
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std::vector<std::string> items;
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CraftInput(unsigned int width_, const std::vector<std::string> &items_):
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width(width_),
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items(items_)
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{}
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CraftInput():
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width(0)
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{}
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unsigned int height() const{
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return (items.size() + width - 1) / width;
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}
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std::string dump() const;
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};
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struct CraftDefinition
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{
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std::string output;
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CraftInput input;
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CraftDefinition(){}
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CraftDefinition(const std::string &output_, unsigned int width_,
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const std::vector<std::string> &input_):
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output(output_),
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input(width_, input_)
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{}
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std::string dump() const;
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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class ICraftDefManager
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{
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public:
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ICraftDefManager(){}
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virtual ~ICraftDefManager(){}
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virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
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IGameDef *gamedef) const=0;
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virtual void serialize(std::ostream &os)=0;
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};
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class IWritableCraftDefManager : public ICraftDefManager
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{
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public:
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IWritableCraftDefManager(){}
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virtual ~IWritableCraftDefManager(){}
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virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
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IGameDef *gamedef) const=0;
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virtual void registerCraft(const CraftDefinition &def)=0;
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virtual void clear()=0;
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virtual void serialize(std::ostream &os)=0;
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virtual void deSerialize(std::istream &is)=0;
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};
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IWritableCraftDefManager* createCraftDefManager();
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#endif
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