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Reorganize mods

This commit is contained in:
Perttu Ahola 2011-11-29 17:44:07 +02:00
parent bd1e5f4fc8
commit 9d35e4fa6e
5 changed files with 628 additions and 537 deletions

78
data/mods/bucket/init.lua Normal file
View file

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local craftitem_place_item = function(item, player, pos)
minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1')
return true
end
minetest.register_craft({
output = 'CraftItem "bucket" 1',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
minetest.register_craftitem("bucket", {
image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "water_bucket" 1')
return true
elseif n.name == "lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "lava_bucket" 1')
return true
end
end
return false
end,
})
minetest.register_craftitem("water_bucket", {
image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
-- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="water_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})
minetest.register_craftitem("lava_bucket", {
image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then
-- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})