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PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
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18 changed files with 353 additions and 335 deletions
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@ -46,11 +46,14 @@ void TestPlayer::runTests(IGameDef *gamedef)
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void TestPlayer::testSave(IGameDef *gamedef)
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{
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RemotePlayer rplayer("testplayer_save", gamedef->idef());
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rplayer.setBreath(10);
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rplayer.hp = 8;
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rplayer.setYaw(0.1f);
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rplayer.setPitch(0.6f);
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rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
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PlayerSAO sao(NULL, 1, false);
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sao.initialize(&rplayer, std::set<std::string>());
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rplayer.setPlayerSAO(&sao);
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sao.setBreath(10);
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sao.setHP(8, true);
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sao.setYaw(0.1f, false);
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sao.setPitch(0.6f, false);
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sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_save"));
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}
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@ -58,24 +61,28 @@ void TestPlayer::testSave(IGameDef *gamedef)
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void TestPlayer::testLoad(IGameDef *gamedef)
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{
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RemotePlayer rplayer("testplayer_load", gamedef->idef());
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rplayer.setBreath(10);
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rplayer.hp = 8;
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rplayer.setYaw(0.1f);
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rplayer.setPitch(0.6f);
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rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
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PlayerSAO sao(NULL, 1, false);
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sao.initialize(&rplayer, std::set<std::string>());
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rplayer.setPlayerSAO(&sao);
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sao.setBreath(10);
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sao.setHP(8, true);
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sao.setYaw(0.1f, false);
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sao.setPitch(0.6f, false);
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sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_load"));
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RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
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PlayerSAO sao_load(NULL, 2, false);
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std::ifstream is("testplayer_load", std::ios_base::binary);
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UASSERT(is.good());
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rplayer_load.deSerialize(is, "testplayer_load");
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rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
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is.close();
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UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
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UASSERT(rplayer.getBreath() == 10);
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UASSERT(rplayer.hp == 8);
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UASSERT(rplayer.getYaw() == 0.1f);
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UASSERT(rplayer.getPitch() == 0.6f);
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UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
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UASSERT(sao_load.getBreath() == 10);
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UASSERT(sao_load.getHP() == 8);
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UASSERT(sao_load.getYaw() == 0.1f);
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UASSERT(sao_load.getPitch() == 0.6f);
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UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
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}
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