1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-27 17:28:41 +00:00

PlayerSAO/LocalPlayer refactor: (#4612)

* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
This commit is contained in:
Ner'zhul 2016-10-30 14:53:26 +01:00 committed by GitHub
parent d43326021a
commit 9d25242c5c
18 changed files with 353 additions and 335 deletions

View file

@ -129,49 +129,7 @@ public:
m_speed = speed;
}
v3f getPosition()
{
return m_position;
}
v3s16 getLightPosition() const;
v3f getEyeOffset()
{
float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
return v3f(0, BS * eye_height, 0);
}
v3f getEyePosition()
{
return m_position + getEyeOffset();
}
virtual void setPosition(const v3f &position)
{
m_position = position;
}
virtual void setPitch(f32 pitch)
{
m_pitch = pitch;
}
virtual void setYaw(f32 yaw)
{
m_yaw = yaw;
}
f32 getPitch() const { return m_pitch; }
f32 getYaw() const { return m_yaw; }
u16 getBreath() const { return m_breath; }
virtual void setBreath(u16 breath) { m_breath = breath; }
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
const char *getName() const { return m_name; }
aabb3f getCollisionbox() const { return m_collisionbox; }
u32 getFreeHudID()
{
@ -183,7 +141,6 @@ public:
return size;
}
bool camera_barely_in_ceiling;
v3f eye_offset_first;
v3f eye_offset_third;
@ -205,8 +162,6 @@ public:
v2s32 local_animations[4];
float local_animation_speed;
u16 hp;
u16 peer_id;
std::string inventory_formspec;
@ -225,12 +180,7 @@ public:
s32 hud_hotbar_itemcount;
protected:
char m_name[PLAYERNAME_SIZE];
u16 m_breath;
f32 m_pitch;
f32 m_yaw;
v3f m_speed;
v3f m_position;
aabb3f m_collisionbox;
std::vector<HudElement *> hud;
private: