mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
This commit is contained in:
parent
d43326021a
commit
9d25242c5c
18 changed files with 353 additions and 335 deletions
|
@ -634,7 +634,6 @@ void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
|
|||
m_media_downloader->addFile(name, sha1_raw);
|
||||
}
|
||||
|
||||
std::vector<std::string> remote_media;
|
||||
try {
|
||||
std::string str;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue