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Add dtime_s to entity activation
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8 changed files with 23 additions and 22 deletions
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@ -167,7 +167,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
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void scriptapi_luaentity_activate(lua_State *L, u16 id,
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const std::string &staticdata);
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const std::string &staticdata, u32 dtime_s);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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