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Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
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4 changed files with 28 additions and 14 deletions
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@ -4055,7 +4055,7 @@ void Server::fillMediaCache()
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".png", ".jpg", ".bmp", ".tga",
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".pcx", ".ppm", ".psd", ".wal", ".rgb",
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".ogg",
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".b3d", ".md2", ".obj",
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".x", ".b3d", ".md2", ".obj",
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NULL
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};
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if(removeStringEnd(filename, supported_ext) == ""){
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