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Add an active object step time budget #6721

This can be set via the active_object_interval option.
This commit is contained in:
Lars Hofhansl 2017-12-06 12:21:46 -08:00
parent e049405fdc
commit 9c669016d1
7 changed files with 68 additions and 38 deletions

View file

@ -230,7 +230,7 @@ inline u32 calc_parity(u32 v)
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
f32 camera_fov, f32 range, f32 *distance_ptr = NULL);
s16 adjustDist(s16 dist, float zoom_fov);
@ -291,18 +291,24 @@ public:
return value:
true: action should be skipped
false: action should be done
if passed, the elapsed time since this method last returned true
is written to elapsed_ptr
*/
bool step(float dtime, float wanted_interval)
bool step(float dtime, float wanted_interval, float *elapsed_ptr = NULL)
{
m_accumulator += dtime;
if (elapsed_ptr)
*elapsed_ptr = m_accumulator - m_last_accumulator;
if (m_accumulator < wanted_interval)
return false;
m_accumulator -= wanted_interval;
m_last_accumulator = m_accumulator;
return true;
}
private:
float m_accumulator = 0.0f;
float m_last_accumulator = 0.0f;
};