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Add an active object step time budget #6721
This can be set via the active_object_interval option.
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7 changed files with 68 additions and 38 deletions
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@ -422,8 +422,11 @@ private:
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ActiveBlockList m_active_blocks;
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IntervalLimiter m_active_blocks_management_interval;
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IntervalLimiter m_active_block_modifier_interval;
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IntervalLimiter m_active_object_interval;
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IntervalLimiter m_active_blocks_nodemetadata_interval;
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int m_active_block_interval_overload_skip = 0;
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float m_active_block_interval_overload_skip = 1.0f;
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float m_active_object_interval_overload_skip = 1.0f;
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float m_avg_ao_time = 0.0f;
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// Time from the beginning of the game in seconds.
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// Incremented in step().
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u32 m_game_time = 0;
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