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Add an active object step time budget #6721

This can be set via the active_object_interval option.
This commit is contained in:
Lars Hofhansl 2017-12-06 12:21:46 -08:00
parent e049405fdc
commit 9c669016d1
7 changed files with 68 additions and 38 deletions

View file

@ -136,6 +136,7 @@ protected:
bool m_cache_enable_shaders;
float m_cache_active_block_mgmt_interval;
float m_cache_abm_interval;
float m_cache_ao_interval;
float m_cache_nodetimer_interval;
IGameDef *m_gamedef;