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Add an active object step time budget #6721
This can be set via the active_object_interval option.
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7 changed files with 68 additions and 38 deletions
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@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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m_cache_abm_interval = g_settings->getFloat("abm_interval");
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m_cache_ao_interval = g_settings->getFloat("active_object_interval");
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m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
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m_time_of_day = g_settings->getU32("world_start_time");
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