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Little optimization on getAdded/Removed activeobjects per player loop.

Use std::queue instead of std::set, we don't need such a heavy container.
Don't convert position to int to convert it back to float in the next function.
This commit is contained in:
Loic Blot 2015-08-05 22:29:47 +02:00 committed by est31
parent fe994946b7
commit 9c635f28ac
3 changed files with 36 additions and 46 deletions

View file

@ -265,19 +265,19 @@ public:
Find out what new objects have been added to
inside a radius around a position
*/
void getAddedActiveObjects(v3s16 pos, s16 radius,
void getAddedActiveObjects(Player *player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &added_objects);
std::queue<u16> &added_objects);
/*
Find out what new objects have been removed from
inside a radius around a position
*/
void getRemovedActiveObjects(v3s16 pos, s16 radius,
void getRemovedActiveObjects(Player* player, s16 radius,
s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &removed_objects);
std::queue<u16> &removed_objects);
/*
Get the next message emitted by some active object.