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Try to tune fog to work well on high-end machines also

This commit is contained in:
Perttu Ahola 2011-10-18 21:08:31 +03:00
parent 28f2fdb6de
commit 9b907dd65a
4 changed files with 17 additions and 11 deletions

View file

@ -342,7 +342,7 @@ void Camera::updateViewingRange(f32 frametime_in)
<<std::endl;*/
m_draw_control.wanted_min_range = m_viewing_range_min;
m_draw_control.wanted_max_blocks = (1.5*m_draw_control.blocks_would_have_drawn)+1;
m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1;
if (m_draw_control.wanted_max_blocks < 10)
m_draw_control.wanted_max_blocks = 10;
@ -366,7 +366,7 @@ void Camera::updateViewingRange(f32 frametime_in)
// If needed frametime change is small, just return
// This value was 0.4 for many months until 2011-10-18 by c55;
// Let's see how this works out.
if (fabs(wanted_frametime_change) < m_wanted_frametime*0.25)
if (fabs(wanted_frametime_change) < m_wanted_frametime*0.33)
{
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;