1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)

* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
This commit is contained in:
Loïc Blot 2017-05-13 11:05:16 +02:00 committed by GitHub
parent 5cb7f6a9b7
commit 9b8ca3a746
9 changed files with 284 additions and 365 deletions

View file

@ -83,7 +83,7 @@ public:
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
assert(*i == menu);
m_stack.erase(i);*/
if(!m_stack.empty())
m_stack.back()->setVisible(true);
}
@ -119,7 +119,7 @@ public:
extern MainMenuManager g_menumgr;
extern bool noMenuActive();
extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
@ -168,7 +168,7 @@ public:
keyconfig_changed = true;
}
bool disconnect_requested;
bool changepassword_requested;
bool changevolume_requested;