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https://github.com/luanti-org/luanti.git
synced 2025-08-21 18:11:11 +00:00
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
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9 changed files with 284 additions and 365 deletions
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@ -22,103 +22,86 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "joystick_controller.h"
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#include <list>
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#include "keycode.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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class KeyList : private std::list<KeyPress>
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{
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typedef std::list<KeyPress> super;
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typedef super::iterator iterator;
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typedef super::const_iterator const_iterator;
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virtual const_iterator find(const KeyPress &key) const
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{
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const_iterator f(begin());
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const_iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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virtual iterator find(const KeyPress &key)
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{
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iterator f(begin());
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iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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public:
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void clear() { super::clear(); }
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void set(const KeyPress &key)
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{
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if (find(key) == end())
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push_back(key);
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}
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void unset(const KeyPress &key)
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{
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iterator p(find(key));
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if (p != end())
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erase(p);
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}
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void toggle(const KeyPress &key)
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{
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iterator p(this->find(key));
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if (p != end())
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erase(p);
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else
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push_back(key);
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}
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bool operator[](const KeyPress &key) const { return find(key) != end(); }
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};
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class MyEventReceiver : public IEventReceiver
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{
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public:
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// This is the one method that we have to implement
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virtual bool OnEvent(const SEvent& event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if (noMenuActive() == false) {
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#ifdef HAVE_TOUCHSCREENGUI
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if (m_touchscreengui != 0) {
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m_touchscreengui->Toggle(false);
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}
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#endif
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return g_menumgr.preprocessEvent(event);
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}
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virtual bool OnEvent(const SEvent &event);
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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const KeyPress &keyCode = event.KeyInput;
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if (keysListenedFor[keyCode]) {
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if (event.KeyInput.PressedDown) {
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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keyIsDown.unset(keyCode);
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}
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return true;
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}
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}
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#ifdef HAVE_TOUCHSCREENGUI
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// case of touchscreengui we have to handle different events
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if ((m_touchscreengui != 0) &&
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(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
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m_touchscreengui->translateEvent(event);
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return true;
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}
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#endif
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if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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/* TODO add a check like:
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if (event.JoystickEvent != joystick_we_listen_for)
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return false;
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*/
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return joystick->handleEvent(event.JoystickEvent);
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}
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// handle mouse events
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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if (noMenuActive() == false) {
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left_active = false;
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middle_active = false;
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right_active = false;
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} else {
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
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leftclicked = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
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rightclicked = true;
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}
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if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
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leftreleased = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
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rightreleased = true;
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}
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if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
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mouse_wheel += event.MouseInput.Wheel;
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}
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}
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} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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LL_WARNING, // ELL_WARNING
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LL_ERROR, // ELL_ERROR
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LL_NONE, // ELL_NONE
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") + (const char*) event.LogEvent.Text);
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return true;
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}
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/* always return false in order to continue processing events */
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return false;
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}
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bool IsKeyDown(const KeyPress &keyCode) const
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{
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return keyIsDown[keyCode];
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}
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bool IsKeyDown(const KeyPress &keyCode) const { return keyIsDown[keyCode]; }
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// Checks whether a key was down and resets the state
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bool WasKeyDown(const KeyPress &keyCode)
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@ -129,14 +112,8 @@ public:
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return b;
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}
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void listenForKey(const KeyPress &keyCode)
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{
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keysListenedFor.set(keyCode);
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}
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void dontListenForKeys()
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{
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keysListenedFor.clear();
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}
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void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
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void dontListenForKeys() { keysListenedFor.clear(); }
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s32 getMouseWheel()
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{
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@ -184,7 +161,7 @@ public:
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JoystickController *joystick;
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#ifdef HAVE_TOUCHSCREENGUI
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TouchScreenGUI* m_touchscreengui;
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TouchScreenGUI *m_touchscreengui;
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#endif
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private:
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@ -200,7 +177,42 @@ private:
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KeyList keysListenedFor;
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};
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class InputHandler
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{
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public:
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InputHandler() {}
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virtual ~InputHandler() {}
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual void listenForKey(const KeyPress &keyCode) {}
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virtual void dontListenForKeys() {}
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virtual v2s32 getMousePos() = 0;
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virtual void setMousePos(s32 x, s32 y) = 0;
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virtual bool getLeftState() = 0;
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virtual bool getRightState() = 0;
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virtual bool getLeftClicked() = 0;
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virtual bool getRightClicked() = 0;
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virtual void resetLeftClicked() = 0;
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virtual void resetRightClicked() = 0;
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virtual bool getLeftReleased() = 0;
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virtual bool getRightReleased() = 0;
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virtual void resetLeftReleased() = 0;
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virtual void resetRightReleased() = 0;
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virtual s32 getMouseWheel() = 0;
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virtual void step(float dtime) {}
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virtual void clear() {}
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JoystickController joystick;
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};
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/*
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Separated input handler
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*/
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class RealInputHandler : public InputHandler
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{
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public:
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
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m_device(device),
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m_receiver(receiver),
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m_mousepos(0,0)
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
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: m_device(device), m_receiver(receiver), m_mousepos(0, 0)
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{
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m_receiver->joystick = &joystick;
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}
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{
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m_receiver->listenForKey(keyCode);
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}
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virtual void dontListenForKeys()
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{
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m_receiver->dontListenForKeys();
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}
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virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
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virtual v2s32 getMousePos()
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{
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if (m_device->getCursorControl()) {
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return m_device->getCursorControl()->getPosition();
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}
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else {
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} else {
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return m_mousepos;
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}
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}
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{
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if (m_device->getCursorControl()) {
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m_device->getCursorControl()->setPosition(x, y);
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}
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else {
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m_mousepos = v2s32(x,y);
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} else {
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m_mousepos = v2s32(x, y);
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}
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}
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virtual bool getLeftState()
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{
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return m_receiver->left_active;
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}
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virtual bool getRightState()
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{
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return m_receiver->right_active;
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}
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virtual bool getLeftState() { return m_receiver->left_active; }
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virtual bool getRightState() { return m_receiver->right_active; }
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virtual bool getLeftClicked()
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{
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return m_receiver->leftclicked;
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}
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virtual bool getRightClicked()
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{
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return m_receiver->rightclicked;
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}
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virtual void resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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}
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virtual void resetRightClicked()
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{
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m_receiver->rightclicked = false;
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}
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virtual bool getLeftClicked() { return m_receiver->leftclicked; }
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virtual bool getRightClicked() { return m_receiver->rightclicked; }
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virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
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virtual void resetRightClicked() { m_receiver->rightclicked = false; }
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virtual bool getLeftReleased()
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{
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return m_receiver->leftreleased;
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}
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virtual bool getRightReleased()
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{
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return m_receiver->rightreleased;
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}
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virtual void resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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}
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virtual void resetRightReleased()
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{
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m_receiver->rightreleased = false;
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}
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virtual bool getLeftReleased() { return m_receiver->leftreleased; }
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virtual bool getRightReleased() { return m_receiver->rightreleased; }
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virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
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virtual void resetRightReleased() { m_receiver->rightreleased = false; }
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virtual s32 getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
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void clear()
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{
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joystick.clear();
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m_receiver->clearInput();
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}
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private:
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IrrlichtDevice *m_device;
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IrrlichtDevice *m_device;
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MyEventReceiver *m_receiver;
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v2s32 m_mousepos;
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v2s32 m_mousepos;
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};
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class RandomInputHandler : public InputHandler
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rightreleased = false;
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keydown.clear();
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}
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virtual bool isKeyDown(const KeyPress &keyCode)
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{
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return keydown[keyCode];
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}
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virtual bool wasKeyDown(const KeyPress &keyCode)
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{
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return false;
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}
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virtual v2s32 getMousePos()
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{
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return mousepos;
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}
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virtual void setMousePos(s32 x, s32 y)
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{
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mousepos = v2s32(x, y);
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}
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virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
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virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
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virtual v2s32 getMousePos() { return mousepos; }
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virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
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virtual bool getLeftState()
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{
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return leftdown;
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}
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virtual bool getRightState()
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{
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return rightdown;
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}
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virtual bool getLeftState() { return leftdown; }
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virtual bool getRightState() { return rightdown; }
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virtual bool getLeftClicked()
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{
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return leftclicked;
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}
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virtual bool getRightClicked()
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{
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return rightclicked;
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}
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virtual void resetLeftClicked()
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{
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leftclicked = false;
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}
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virtual void resetRightClicked()
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{
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rightclicked = false;
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}
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virtual bool getLeftClicked() { return leftclicked; }
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virtual bool getRightClicked() { return rightclicked; }
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virtual void resetLeftClicked() { leftclicked = false; }
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virtual void resetRightClicked() { rightclicked = false; }
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virtual bool getLeftReleased()
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{
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return leftreleased;
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}
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virtual bool getRightReleased()
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{
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return rightreleased;
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}
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virtual void resetLeftReleased()
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{
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leftreleased = false;
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}
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virtual void resetRightReleased()
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{
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rightreleased = false;
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}
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virtual bool getLeftReleased() { return leftreleased; }
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virtual bool getRightReleased() { return rightreleased; }
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virtual void resetLeftReleased() { leftreleased = false; }
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virtual void resetRightReleased() { rightreleased = false; }
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virtual s32 getMouseWheel()
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{
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return 0;
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}
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virtual s32 getMouseWheel() { return 0; }
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virtual void step(float dtime)
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{
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mousepos += mousespeed;
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}
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s32 Rand(s32 min, s32 max)
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{
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return (myrand()%(max-min+1))+min;
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}
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s32 Rand(s32 min, s32 max);
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private:
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KeyList keydown;
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v2s32 mousepos;
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