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Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)

* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
This commit is contained in:
Loïc Blot 2017-05-13 11:05:16 +02:00 committed by GitHub
parent 5cb7f6a9b7
commit 9b8ca3a746
9 changed files with 284 additions and 365 deletions

View file

@ -42,9 +42,9 @@ gui::IGUIEnvironment *guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
bool isMenuActive()
{
return g_menumgr.menuCount() == 0;
return g_menumgr.menuCount() != 0;
}
// Passed to menus to allow disconnecting and exiting
@ -496,7 +496,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
infostream << "Waiting for other menus" << std::endl;
while (device->run() && *kill == false) {
if (noMenuActive())
if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
guienv->drawAll();