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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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22 changed files with 696 additions and 632 deletions
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@ -361,5 +361,10 @@ inline float cycle_shift(float value, float by = 0, float max = 1)
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return value + by;
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}
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inline bool is_power_of_two(u32 n)
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{
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return n != 0 && (n & (n-1)) == 0;
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}
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#endif
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