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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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22 changed files with 696 additions and 632 deletions
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@ -3656,7 +3656,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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if (mlist && (client->getPlayerItem() < mlist->getSize())) {
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ItemStack item = mlist->getItem(client->getPlayerItem());
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camera->wield(item, client->getPlayerItem());
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camera->wield(item);
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}
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runData->update_wielded_item_trigger = false;
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}
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