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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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22 changed files with 696 additions and 632 deletions
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@ -70,6 +70,7 @@ private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_meshnode;
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scene::IAnimatedMeshSceneNode *m_animated_meshnode;
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WieldMeshSceneNode *m_wield_meshnode;
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scene::IBillboardSceneNode *m_spritenode;
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scene::ITextSceneNode* m_textnode;
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v3f m_position;
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@ -131,10 +132,14 @@ public:
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v3f getPosition();
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scene::ISceneNode *getSceneNode();
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scene::IMeshSceneNode *getMeshSceneNode();
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
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WieldMeshSceneNode *getWieldMeshSceneNode();
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scene::IBillboardSceneNode *getSpriteSceneNode();
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inline bool isPlayer() const
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