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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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22 changed files with 696 additions and 632 deletions
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@ -209,8 +209,9 @@ LOCAL_SRC_FILES := \
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jni/src/util/string.cpp \
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jni/src/util/timetaker.cpp \
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jni/src/touchscreengui.cpp \
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jni/src/database-leveldb.cpp \
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jni/src/settings.cpp
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jni/src/database-leveldb.cpp \
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jni/src/settings.cpp \
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jni/src/wieldmesh.cpp
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# lua api
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LOCAL_SRC_FILES += \
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