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Remove Irrlicht GUI gradients (#16015)
Co-authored-by: rollerozxa <rollerozxa@voxelmanip.se> Co-authored-by: grorp <grorp@posteo.de>
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1f9a3b5875
commit
9b2ee1dd5d
6 changed files with 57 additions and 264 deletions
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@ -17,42 +17,6 @@ class IGUIFont;
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class IGUISpriteBank;
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class IGUIElement;
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//! Enumeration of available default skins.
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/** To set one of the skins, use the following code, for example to set
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the Windows classic skin:
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\code
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gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
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environment->setSkin(newskin);
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newskin->drop();
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\endcode
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*/
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enum EGUI_SKIN_TYPE
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{
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//! Default windows look and feel
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EGST_WINDOWS_CLASSIC = 0,
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//! Like EGST_WINDOWS_CLASSIC, but with metallic shaded windows and buttons
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EGST_WINDOWS_METALLIC,
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//! Burning's skin
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EGST_BURNING_SKIN,
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//! An unknown skin, not serializable at present
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EGST_UNKNOWN,
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//! this value is not used, it only specifies the number of skin types
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EGST_COUNT
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};
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//! Names for gui element types
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const c8 *const GUISkinTypeNames[EGST_COUNT + 1] = {
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"windowsClassic",
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"windowsMetallic",
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"burning",
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"unknown",
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0,
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};
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//! Enumeration for skin colors
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enum EGUI_DEFAULT_COLOR
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{
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@ -570,9 +534,6 @@ public:
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If the pointer is null, no clipping will be performed. */
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virtual void draw2DRectangle(IGUIElement *element, const video::SColor &color,
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const core::rect<s32> &pos, const core::rect<s32> *clip = 0) = 0;
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//! get the type of this skin
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virtual EGUI_SKIN_TYPE getType() const { return EGST_UNKNOWN; }
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};
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} // end namespace gui
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