mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
This commit is contained in:
parent
fb3085a2c5
commit
9b24041394
15 changed files with 195 additions and 59 deletions
|
@ -46,9 +46,7 @@ class RenderingCore;
|
|||
class RenderingEngine
|
||||
{
|
||||
public:
|
||||
/// Default color factor before applying effects like bloom or tomemapping
|
||||
/// this is derived from tonemapping code and tuned empirically
|
||||
static constexpr float DEFAULT_EXPOSURE_FACTOR = 2.5f;
|
||||
static const float BASE_BLOOM_STRENGTH;
|
||||
|
||||
RenderingEngine(IEventReceiver *eventReceiver);
|
||||
~RenderingEngine();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue