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Improve bloom effect (#12916)

* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
This commit is contained in:
x2048 2022-11-02 09:09:48 +01:00 committed by GitHub
parent fb3085a2c5
commit 9b24041394
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15 changed files with 195 additions and 59 deletions

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@ -390,9 +390,10 @@ public:
* @return RenderStep* Pointer to the created step for further configuration.
*/
template<typename T, typename... Args>
RenderStep *addStep(Args&&... args) {
T *addStep(Args&&... args) {
T* result = own(std::make_unique<T>(std::forward<Args>(args)...));
return addStep(result);
addStep(result);
return result;
}
RenderSource *getInput();