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Fix serverlist code style, const-correctness, and types

This commit is contained in:
ShadowNinja 2014-06-20 00:59:39 -04:00
parent b4c2e79ea4
commit 9afeb97fc6
3 changed files with 89 additions and 89 deletions

View file

@ -31,17 +31,19 @@ namespace ServerList
{
std::vector<ServerListSpec> getLocal();
std::vector<ServerListSpec> getOnline();
bool deleteEntry(ServerListSpec server);
bool insert(ServerListSpec server);
std::vector<ServerListSpec> deSerialize(std::string liststring);
std::string serialize(std::vector<ServerListSpec>);
std::vector<ServerListSpec> deSerializeJson(std::string liststring);
std::string serializeJson(std::vector<ServerListSpec>);
bool deleteEntry(const ServerListSpec &server);
bool insert(const ServerListSpec &server);
std::vector<ServerListSpec> deSerialize(const std::string &liststring);
const std::string serialize(const std::vector<ServerListSpec> &serverlist);
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
#if USE_CURL
void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
std::vector<ModSpec> mods = std::vector<ModSpec>());
void sendAnnounce(const std::string &action,
const std::vector<std::string> &clients_names = std::vector<std::string>(),
const double uptime = 0, const u32 game_time = 0,
const float lag = 0, const std::string &gameid = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif
} //ServerList namespace
} // ServerList namespace
#endif