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Simple decorations: Make 'place_offset_y' usable with simple decorations
Necessary for placing the base cube of 'plantlike_rooted' drawtype in the seabed instead of on it. Useful for placing decorations sunk into, or buried in, the ground.
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4 changed files with 33 additions and 23 deletions
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@ -219,6 +219,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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if (c_decos.empty())
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return 0;
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// Check for a negative place_offset_y causing placement below the voxelmanip
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if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y)
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return 0;
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if (!canPlaceDecoration(vm, p))
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return 0;
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@ -234,9 +238,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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const v3s16 &em = vm->m_area.getExtent();
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u32 vi = vm->m_area.index(p);
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vm->m_area.add_y(em, vi, place_offset_y);
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for (int i = 0; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
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!force_placement)
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@ -251,7 +256,8 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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int DecoSimple::getHeight()
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{
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return (deco_height_max > 0) ? deco_height_max : deco_height;
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return ((deco_height_max > 0) ? deco_height_max : deco_height)
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+ place_offset_y;
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}
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