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VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
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13 changed files with 85 additions and 198 deletions
168
src/voxel.h
168
src/voxel.h
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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include <set>
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#include <list>
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#include <map>
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#include "util/basic_macros.h"
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class INodeDefManager;
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@ -62,15 +62,18 @@ public:
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// Starts as zero sized
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VoxelArea() {}
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VoxelArea(v3s16 min_edge, v3s16 max_edge):
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VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
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MinEdge(min_edge),
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MaxEdge(max_edge)
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{
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cacheExtent();
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}
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VoxelArea(v3s16 p):
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VoxelArea(const v3s16 &p):
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MinEdge(p),
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MaxEdge(p)
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{
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cacheExtent();
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}
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/*
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@ -90,13 +93,16 @@ public:
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if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
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if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
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if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
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cacheExtent();
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}
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void addPoint(const v3s16 &p)
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{
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if(hasEmptyExtent())
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{
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MinEdge = p;
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MaxEdge = p;
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cacheExtent();
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return;
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}
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if(p.X < MinEdge.X) MinEdge.X = p.X;
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@ -105,6 +111,7 @@ public:
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if(p.X > MaxEdge.X) MaxEdge.X = p.X;
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if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
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if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
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cacheExtent();
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}
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// Pad with d nodes
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@ -114,25 +121,13 @@ public:
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MaxEdge += d;
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}
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/*void operator+=(v3s16 off)
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{
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MinEdge += off;
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MaxEdge += off;
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}
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void operator-=(v3s16 off)
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{
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MinEdge -= off;
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MaxEdge -= off;
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}*/
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/*
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const methods
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*/
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v3s16 getExtent() const
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const v3s16 &getExtent() const
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{
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return MaxEdge - MinEdge + v3s16(1,1,1);
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return m_cache_extent;
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}
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/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
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@ -145,9 +140,9 @@ public:
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s32 getVolume() const
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{
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v3s16 e = getExtent();
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return (s32)e.X * (s32)e.Y * (s32)e.Z;
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return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z;
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}
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bool contains(const VoxelArea &a) const
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{
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// No area contains an empty area
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@ -179,12 +174,12 @@ public:
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&& MaxEdge == other.MaxEdge);
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}
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VoxelArea operator+(v3s16 off) const
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VoxelArea operator+(const v3s16 &off) const
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{
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return VoxelArea(MinEdge+off, MaxEdge+off);
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}
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VoxelArea operator-(v3s16 off) const
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VoxelArea operator-(const v3s16 &off) const
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{
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return VoxelArea(MinEdge-off, MaxEdge-off);
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}
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@ -273,10 +268,9 @@ public:
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*/
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s32 index(s16 x, s16 y, s16 z) const
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{
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v3s16 em = getExtent();
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v3s16 off = MinEdge;
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s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
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//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
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s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
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+ (y - MinEdge.Y) * m_cache_extent.X
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+ (x - MinEdge.X);
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return i;
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}
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s32 index(v3s16 p) const
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@ -310,20 +304,21 @@ public:
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*/
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void print(std::ostream &o) const
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{
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v3s16 e = getExtent();
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o<<"("<<MinEdge.X
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<<","<<MinEdge.Y
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<<","<<MinEdge.Z
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<<")("<<MaxEdge.X
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<<","<<MaxEdge.Y
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<<","<<MaxEdge.Z
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<<")"
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<<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
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o << PP(MinEdge) << PP(MaxEdge) << "="
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<< m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
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<< "=" << getVolume();
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}
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// Edges are inclusive
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v3s16 MinEdge = v3s16(1,1,1);
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v3s16 MaxEdge;
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private:
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void cacheExtent()
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{
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m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1);
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}
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v3s16 m_cache_extent = v3s16(0,0,0);
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};
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// unused
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@ -347,36 +342,22 @@ enum VoxelPrintMode
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VOXELPRINT_LIGHT_DAY,
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};
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class VoxelManipulator /*: public NodeContainer*/
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class VoxelManipulator
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{
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public:
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VoxelManipulator();
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virtual ~VoxelManipulator();
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/*
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Virtuals from NodeContainer
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*/
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/*virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_VOXELMANIPULATOR;
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}
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bool isValidPosition(v3s16 p)
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{
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addArea(p);
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return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
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}*/
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/*
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These are a bit slow and shouldn't be used internally.
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Use m_data[m_area.index(p)] instead.
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*/
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MapNode getNode(v3s16 p)
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MapNode getNode(const v3s16 &p)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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{
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if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
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/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<", index="<<m_area.index(p)
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@ -388,23 +369,22 @@ public:
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return m_data[m_area.index(p)];
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}
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MapNode getNodeNoEx(v3s16 p)
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MapNode getNodeNoEx(const v3s16 &p)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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{
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if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
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return MapNode(CONTENT_IGNORE);
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}
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return m_data[m_area.index(p)];
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}
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MapNode getNodeNoExNoEmerge(v3s16 p)
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MapNode getNodeNoExNoEmerge(const v3s16 &p)
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{
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if(m_area.contains(p) == false)
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if (!m_area.contains(p))
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return MapNode(CONTENT_IGNORE);
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if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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return MapNode(CONTENT_IGNORE);
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return m_data[m_area.index(p)];
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}
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@ -425,32 +405,18 @@ public:
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return m_data[index];
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}
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u8 & getFlagsRefUnsafe(v3s16 p)
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u8 & getFlagsRefUnsafe(const v3s16 &p)
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{
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return m_flags[m_area.index(p)];
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}
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bool exists(v3s16 p)
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bool exists(const v3s16 &p)
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{
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return m_area.contains(p) &&
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!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
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}
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MapNode & getNodeRef(v3s16 p)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
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{
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/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<", index="<<m_area.index(p)
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<<", flags="<<(int)getFlagsRefUnsafe(p)
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<<" is inexistent"<<std::endl;*/
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throw InvalidPositionException
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("VoxelManipulator: getNode: inexistent");
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}
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return getNodeRefUnsafe(p);
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}
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void setNode(v3s16 p, const MapNode &n)
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void setNode(const v3s16 &p, const MapNode &n)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
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}
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// TODO: Should be removed and replaced with setNode
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void setNodeNoRef(v3s16 p, const MapNode &n)
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void setNodeNoRef(const v3s16 &p, const MapNode &n)
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{
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setNode(p, n);
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}
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/*void setExists(VoxelArea a)
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{
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addArea(a);
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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{
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m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
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}
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}*/
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/*MapNode & operator[](v3s16 p)
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{
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//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
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if(isValidPosition(p) == false)
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addArea(VoxelArea(p));
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return m_data[m_area.index(p)];
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}*/
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/*
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Set stuff if available without an emerge.
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Return false if failed.
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This is convenient but slower than playing around directly
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with the m_data table with indices.
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*/
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bool setNodeNoEmerge(v3s16 p, MapNode n)
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bool setNodeNoEmerge(const v3s16 &p, MapNode n)
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{
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if(m_area.contains(p) == false)
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if(!m_area.contains(p))
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return false;
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m_data[m_area.index(p)] = n;
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return true;
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}
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bool setNodeNoEmerge(s32 i, MapNode n)
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{
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if(m_area.contains(i) == false)
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return false;
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m_data[i] = n;
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return true;
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}
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/*bool setContentNoEmerge(v3s16 p, u8 c)
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{
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if(isValidPosition(p) == false)
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return false;
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m_data[m_area.index(p)].d = c;
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}*/
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/*
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Control
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dst_area.getExtent() <= src_area.getExtent()
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*/
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void copyFrom(MapNode *src, const VoxelArea& src_area,
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v3s16 from_pos, v3s16 to_pos, v3s16 size);
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v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
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// Copy data
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void copyTo(MapNode *dst, const VoxelArea& dst_area,
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v3s16 dst_pos, v3s16 from_pos, v3s16 size);
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v3s16 dst_pos, v3s16 from_pos, const v3s16 &size);
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/*
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Algorithms
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void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
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void unspreadLight(enum LightBank bank,
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std::map<v3s16, u8> & from_nodes,
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
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void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
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void spreadLight(enum LightBank bank,
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std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
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/*
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Virtual functions
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*/
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/*
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Member variables
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*/
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