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VoxelManip cleanups (const ref, const move) + function removal (#6169)

* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance

* VoxelArea: precalculate extent (performance enhancement)

This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
This commit is contained in:
Loïc Blot 2017-07-26 07:35:09 +02:00 committed by GitHub
parent 0c99da4255
commit 9a17b65f26
13 changed files with 85 additions and 198 deletions

View file

@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include <set>
#include <list>
#include <map>
#include "util/basic_macros.h"
class INodeDefManager;
@ -62,15 +62,18 @@ public:
// Starts as zero sized
VoxelArea() {}
VoxelArea(v3s16 min_edge, v3s16 max_edge):
VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
MinEdge(min_edge),
MaxEdge(max_edge)
{
cacheExtent();
}
VoxelArea(v3s16 p):
VoxelArea(const v3s16 &p):
MinEdge(p),
MaxEdge(p)
{
cacheExtent();
}
/*
@ -90,13 +93,16 @@ public:
if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
cacheExtent();
}
void addPoint(const v3s16 &p)
{
if(hasEmptyExtent())
{
MinEdge = p;
MaxEdge = p;
cacheExtent();
return;
}
if(p.X < MinEdge.X) MinEdge.X = p.X;
@ -105,6 +111,7 @@ public:
if(p.X > MaxEdge.X) MaxEdge.X = p.X;
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
cacheExtent();
}
// Pad with d nodes
@ -114,25 +121,13 @@ public:
MaxEdge += d;
}
/*void operator+=(v3s16 off)
{
MinEdge += off;
MaxEdge += off;
}
void operator-=(v3s16 off)
{
MinEdge -= off;
MaxEdge -= off;
}*/
/*
const methods
*/
v3s16 getExtent() const
const v3s16 &getExtent() const
{
return MaxEdge - MinEdge + v3s16(1,1,1);
return m_cache_extent;
}
/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
@ -145,9 +140,9 @@ public:
s32 getVolume() const
{
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z;
}
bool contains(const VoxelArea &a) const
{
// No area contains an empty area
@ -179,12 +174,12 @@ public:
&& MaxEdge == other.MaxEdge);
}
VoxelArea operator+(v3s16 off) const
VoxelArea operator+(const v3s16 &off) const
{
return VoxelArea(MinEdge+off, MaxEdge+off);
}
VoxelArea operator-(v3s16 off) const
VoxelArea operator-(const v3s16 &off) const
{
return VoxelArea(MinEdge-off, MaxEdge-off);
}
@ -273,10 +268,9 @@ public:
*/
s32 index(s16 x, s16 y, s16 z) const
{
v3s16 em = getExtent();
v3s16 off = MinEdge;
s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
+ (y - MinEdge.Y) * m_cache_extent.X
+ (x - MinEdge.X);
return i;
}
s32 index(v3s16 p) const
@ -310,20 +304,21 @@ public:
*/
void print(std::ostream &o) const
{
v3s16 e = getExtent();
o<<"("<<MinEdge.X
<<","<<MinEdge.Y
<<","<<MinEdge.Z
<<")("<<MaxEdge.X
<<","<<MaxEdge.Y
<<","<<MaxEdge.Z
<<")"
<<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
o << PP(MinEdge) << PP(MaxEdge) << "="
<< m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
<< "=" << getVolume();
}
// Edges are inclusive
v3s16 MinEdge = v3s16(1,1,1);
v3s16 MaxEdge;
private:
void cacheExtent()
{
m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1);
}
v3s16 m_cache_extent = v3s16(0,0,0);
};
// unused
@ -347,36 +342,22 @@ enum VoxelPrintMode
VOXELPRINT_LIGHT_DAY,
};
class VoxelManipulator /*: public NodeContainer*/
class VoxelManipulator
{
public:
VoxelManipulator();
virtual ~VoxelManipulator();
/*
Virtuals from NodeContainer
*/
/*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_VOXELMANIPULATOR;
}
bool isValidPosition(v3s16 p)
{
addArea(p);
return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
}*/
/*
These are a bit slow and shouldn't be used internally.
Use m_data[m_area.index(p)] instead.
*/
MapNode getNode(v3s16 p)
MapNode getNode(const v3s16 &p)
{
VoxelArea voxel_area(p);
addArea(voxel_area);
if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
{
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
@ -388,23 +369,22 @@ public:
return m_data[m_area.index(p)];
}
MapNode getNodeNoEx(v3s16 p)
MapNode getNodeNoEx(const v3s16 &p)
{
VoxelArea voxel_area(p);
addArea(voxel_area);
if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
{
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
return MapNode(CONTENT_IGNORE);
}
return m_data[m_area.index(p)];
}
MapNode getNodeNoExNoEmerge(v3s16 p)
MapNode getNodeNoExNoEmerge(const v3s16 &p)
{
if(m_area.contains(p) == false)
if (!m_area.contains(p))
return MapNode(CONTENT_IGNORE);
if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
return MapNode(CONTENT_IGNORE);
return m_data[m_area.index(p)];
}
@ -425,32 +405,18 @@ public:
return m_data[index];
}
u8 & getFlagsRefUnsafe(v3s16 p)
u8 & getFlagsRefUnsafe(const v3s16 &p)
{
return m_flags[m_area.index(p)];
}
bool exists(v3s16 p)
bool exists(const v3s16 &p)
{
return m_area.contains(p) &&
!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
}
MapNode & getNodeRef(v3s16 p)
{
VoxelArea voxel_area(p);
addArea(voxel_area);
if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
{
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)getFlagsRefUnsafe(p)
<<" is inexistent"<<std::endl;*/
throw InvalidPositionException
("VoxelManipulator: getNode: inexistent");
}
return getNodeRefUnsafe(p);
}
void setNode(v3s16 p, const MapNode &n)
void setNode(const v3s16 &p, const MapNode &n)
{
VoxelArea voxel_area(p);
addArea(voxel_area);
@ -459,57 +425,24 @@ public:
m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
}
// TODO: Should be removed and replaced with setNode
void setNodeNoRef(v3s16 p, const MapNode &n)
void setNodeNoRef(const v3s16 &p, const MapNode &n)
{
setNode(p, n);
}
/*void setExists(VoxelArea a)
{
addArea(a);
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
}
}*/
/*MapNode & operator[](v3s16 p)
{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
addArea(VoxelArea(p));
return m_data[m_area.index(p)];
}*/
/*
Set stuff if available without an emerge.
Return false if failed.
This is convenient but slower than playing around directly
with the m_data table with indices.
*/
bool setNodeNoEmerge(v3s16 p, MapNode n)
bool setNodeNoEmerge(const v3s16 &p, MapNode n)
{
if(m_area.contains(p) == false)
if(!m_area.contains(p))
return false;
m_data[m_area.index(p)] = n;
return true;
}
bool setNodeNoEmerge(s32 i, MapNode n)
{
if(m_area.contains(i) == false)
return false;
m_data[i] = n;
return true;
}
/*bool setContentNoEmerge(v3s16 p, u8 c)
{
if(isValidPosition(p) == false)
return false;
m_data[m_area.index(p)].d = c;
}*/
/*
Control
@ -527,11 +460,11 @@ public:
dst_area.getExtent() <= src_area.getExtent()
*/
void copyFrom(MapNode *src, const VoxelArea& src_area,
v3s16 from_pos, v3s16 to_pos, v3s16 size);
v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
// Copy data
void copyTo(MapNode *dst, const VoxelArea& dst_area,
v3s16 dst_pos, v3s16 from_pos, v3s16 size);
v3s16 dst_pos, v3s16 from_pos, const v3s16 &size);
/*
Algorithms
@ -543,18 +476,11 @@ public:
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
std::map<v3s16, u8> & from_nodes,
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions
*/
/*
Member variables
*/