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VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
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13 changed files with 85 additions and 198 deletions
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@ -475,7 +475,7 @@ int MapgenValleys::generateTerrain()
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MapNode n_stone(c_stone);
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MapNode n_water(c_water_source);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
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u32 index_2d = 0;
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@ -597,7 +597,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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MapNode n_lava(c_lava_source);
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MapNode n_water(c_river_water_source);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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// Cave blend distance near YMIN, YMAX
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const float massive_cave_blend = 128.f;
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