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VoxelManip cleanups (const ref, const move) + function removal (#6169)

* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance

* VoxelArea: precalculate extent (performance enhancement)

This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
This commit is contained in:
Loïc Blot 2017-07-26 07:35:09 +02:00 committed by GitHub
parent 0c99da4255
commit 9a17b65f26
13 changed files with 85 additions and 198 deletions

View file

@ -475,7 +475,7 @@ int MapgenValleys::generateTerrain()
MapNode n_stone(c_stone);
MapNode n_water(c_water_source);
v3s16 em = vm->m_area.getExtent();
const v3s16 &em = vm->m_area.getExtent();
s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index_2d = 0;
@ -597,7 +597,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
MapNode n_lava(c_lava_source);
MapNode n_water(c_river_water_source);
v3s16 em = vm->m_area.getExtent();
const v3s16 &em = vm->m_area.getExtent();
// Cave blend distance near YMIN, YMAX
const float massive_cave_blend = 128.f;