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VoxelManip cleanups (const ref, const move) + function removal (#6169)

* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance

* VoxelArea: precalculate extent (performance enhancement)

This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
This commit is contained in:
Loïc Blot 2017-07-26 07:35:09 +02:00 committed by GitHub
parent 0c99da4255
commit 9a17b65f26
13 changed files with 85 additions and 198 deletions

View file

@ -151,7 +151,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
void DungeonGen::makeDungeon(v3s16 start_padding)
{
v3s16 areasize = vm->m_area.getExtent();
const v3s16 &areasize = vm->m_area.getExtent();
v3s16 roomsize;
v3s16 roomplace;