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VoxelManip cleanups (const ref, const move) + function removal (#6169)

* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance

* VoxelArea: precalculate extent (performance enhancement)

This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
This commit is contained in:
Loïc Blot 2017-07-26 07:35:09 +02:00 committed by GitHub
parent 0c99da4255
commit 9a17b65f26
13 changed files with 85 additions and 198 deletions

View file

@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
v3s16 em = vm->m_area.getExtent();
const v3s16 &em = vm->m_area.getExtent();
u32 index2d = 0; // Biomemap index
for (s16 z = nmin.Z; z <= nmax.Z; z++)
@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
//// Place nodes
bool near_cavern = false;
v3s16 em = vm->m_area.getExtent();
const v3s16 &em = vm->m_area.getExtent();
u32 index2d = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++)