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VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
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13 changed files with 85 additions and 198 deletions
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@ -73,7 +73,7 @@ void CavesNoiseIntersection::generateCaves(MMVManip *vm,
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noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index2d = 0; // Biomemap index
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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@ -208,7 +208,7 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
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//// Place nodes
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bool near_cavern = false;
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v3s16 em = vm->m_area.getExtent();
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const v3s16 &em = vm->m_area.getExtent();
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u32 index2d = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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