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Game refactor [4/X]: keycache is now owned by InputHandler

* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
This commit is contained in:
Loic Blot 2018-01-13 10:54:18 +01:00 committed by Loïc Blot
parent f5a006dce7
commit 99c9e7a986
8 changed files with 198 additions and 186 deletions

View file

@ -158,6 +158,7 @@ LOCAL_SRC_FILES := \
jni/src/gui/guiTable.cpp \
jni/src/guiscalingfilter.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/httpfetch.cpp \
jni/src/hud.cpp \
jni/src/imagefilters.cpp \