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[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)

* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
This commit is contained in:
Loïc Blot 2017-01-22 00:20:55 +01:00
parent cb3a61f8db
commit 9978f5af82
8 changed files with 76 additions and 18 deletions

View file

@ -41,7 +41,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiKeyChangeMenu.h"
#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
#include "hud.h"
#include "mainmenumanager.h"
#include "mapblock.h"
#include "nodedef.h" // Needed for determining pointing to nodes
@ -61,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
#include "script/clientscripting.h"
#include "sound.h"
@ -3240,8 +3240,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
if (event.type == CE_PLAYER_DAMAGE &&
client->getHP() != 0) {
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
client->getScript()->on_damage_taken(event.player_damage.amount);
*damage_flash += 95.0 + 3.2 * event.player_damage.amount;
*damage_flash = MYMIN(*damage_flash, 127.0);
@ -3259,7 +3258,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
show_deathscreen(&current_formspec, client, texture_src,
device, &input->joystick);
chat_backend->addMessage(L"", L"You died.");
client->getScript()->on_death();
/* Handle visualization */
*damage_flash = 0;