mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
This commit is contained in:
parent
fe3f6be4d2
commit
9943ae3f1a
5 changed files with 97 additions and 2 deletions
|
@ -512,6 +512,9 @@ bool ClientLauncher::create_engine_device()
|
|||
u16 bits = g_settings->getU16("fullscreen_bpp");
|
||||
u16 fsaa = g_settings->getU16("fsaa");
|
||||
|
||||
// stereo buffer required for pageflip stereo
|
||||
bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
|
||||
|
||||
// Determine driver
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
|
||||
std::string driverstring = g_settings->get("video_driver");
|
||||
|
@ -537,6 +540,7 @@ bool ClientLauncher::create_engine_device()
|
|||
params.AntiAlias = fsaa;
|
||||
params.Fullscreen = fullscreen;
|
||||
params.Stencilbuffer = false;
|
||||
params.Stereobuffer = stereo_buffer;
|
||||
params.Vsync = vsync;
|
||||
params.EventReceiver = receiver;
|
||||
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue