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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Rudimentary static morph support go brrr
This commit is contained in:
parent
01e4395977
commit
9938b02eee
6 changed files with 266 additions and 5 deletions
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@ -30,6 +30,15 @@ end
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register_entity("snow_man", {"gltf_snow_man.png"})
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register_entity("spider", {"gltf_spider.png"})
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core.register_entity("gltf:morph", {
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initial_properties = {
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visual = "mesh",
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mesh = "gltf_morph_static.glb",
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textures = {"gltf_morph_static.jpg"},
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backface_culling = false,
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visual_size = vector.new(5, 5, 5),
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},
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})
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core.register_entity("gltf:spider_animated", {
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initial_properties = {
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BIN
games/devtest/mods/gltf/models/gltf_morph_static.glb
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BIN
games/devtest/mods/gltf/models/gltf_morph_static.glb
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Binary file not shown.
BIN
games/devtest/mods/gltf/models/gltf_morph_static.jpg
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BIN
games/devtest/mods/gltf/models/gltf_morph_static.jpg
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Binary file not shown.
After Width: | Height: | Size: 48 KiB |
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@ -7,14 +7,168 @@
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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#include "IVertexBuffer.h"
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#include "S3DVertex.h"
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#include "irrTypes.h"
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#include "vector3d.h"
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <vector>
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namespace irr
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{
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namespace scene
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{
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struct MorphTargetDelta
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{
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std::vector<core::vector3df> positions;
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std::vector<core::vector3df> normals;
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std::vector<core::vector2df> texcoords;
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void add(IVertexBuffer *buf, f32 weight)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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add<video::S3DVertexTangents>(data, n, weight);
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case video::EVT_2TCOORDS:
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add<video::S3DVertex2TCoords>(data, n, weight);
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case video::EVT_STANDARD:
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default:
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add<video::S3DVertex>(data, n, weight);
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}
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buf->setDirty();
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}
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void set(IVertexBuffer *buf)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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set<video::S3DVertexTangents>(data, n);
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case video::EVT_2TCOORDS:
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set<video::S3DVertex2TCoords>(data, n);
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case video::EVT_STANDARD:
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default:
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set<video::S3DVertex>(data, n);
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}
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buf->setDirty();
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}
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struct Flags {
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bool positions = false;
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bool normals = false;
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bool texcoords = false;
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};
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void get(IVertexBuffer *buf, Flags flags)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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get<video::S3DVertexTangents>(data, n, flags);
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case video::EVT_2TCOORDS:
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get<video::S3DVertex2TCoords>(data, n, flags);
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case video::EVT_STANDARD:
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default:
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get<video::S3DVertex>(data, n, flags);
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}
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}
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private:
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template<class VertexType>
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void add(void *vertex_data, size_t n, f32 weight)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (!positions.empty()) {
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add<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions.data(), n, weight);
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}
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if (!normals.empty()) {
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add<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals.data(), n, weight);
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}
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if (!texcoords.empty()) {
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add<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords.data(), n, weight);
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}
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}
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template<class VertexType, class AttributeType>
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static void add(AttributeType VertexType::* attribute, VertexType *vertex_data,
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AttributeType *deltas, size_t n, f32 weight)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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vertices[i].*attribute += weight * deltas[i];
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}
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}
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template<class VertexType>
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void set(void *vertex_data, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (!positions.empty()) {
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set<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions.data(), n);
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}
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if (!normals.empty()) {
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set<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals.data(), n);
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}
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if (!texcoords.empty()) {
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set<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords.data(), n);
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}
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}
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template<class VertexType>
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void get(void *vertex_data, size_t n, Flags flags)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (flags.positions) {
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positions.reserve(n);
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get<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions, n);
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}
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if (flags.normals) {
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normals.reserve(n);
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get<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals, n);
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}
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if (flags.texcoords) {
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texcoords.reserve(n);
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get<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords, n);
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}
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}
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template<class VertexType, class AttributeType>
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static void set(AttributeType VertexType::* attribute, VertexType *vertex_data,
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AttributeType *deltas, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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vertices[i].*attribute = deltas[i];
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}
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}
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template<class VertexType, class AttributeType>
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static void get(AttributeType VertexType::* attribute, VertexType *vertex_data,
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std::vector<AttributeType> &deltas, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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deltas.push_back(vertices[i].*attribute);
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}
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}
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};
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//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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struct SSkinMeshBuffer final : public IMeshBuffer
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{
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@ -217,7 +371,25 @@ public:
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}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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void boundingBoxNeedsRecalculated() { BoundingBoxNeedsRecalculated = true; }
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void morph(const std::vector<f32> &weights)
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{
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assert(weights.size() == MorphTargets.size());
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resetMorph();
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for (size_t i = 0; i < weights.size(); ++i) {
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MorphTargets[i].add(getVertexBuffer(), weights[i]);
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if (!MorphTargets[i].positions.empty())
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boundingBoxNeedsRecalculated();
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}
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}
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void resetMorph()
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{
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MorphStaticPose.set(getVertexBuffer());
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if (!MorphStaticPose.positions.empty())
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boundingBoxNeedsRecalculated();
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}
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SVertexBufferTangents *Vertices_Tangents;
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SVertexBufferLightMap *Vertices_2TCoords;
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@ -226,6 +398,10 @@ public:
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core::matrix4 Transformation;
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// TODO consolidate with Static(Pos|Normal) in weights
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MorphTargetDelta MorphStaticPose;
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std::vector<MorphTargetDelta> MorphTargets;
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video::SMaterial Material;
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video::E_VERTEX_TYPE VertexType;
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@ -4,6 +4,7 @@
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#include "CGLTFMeshFileLoader.h"
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#include "SMaterialLayer.h"
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#include "SSkinMeshBuffer.h"
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#include "coreutil.h"
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#include "SkinnedMesh.h"
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#include "IAnimatedMesh.h"
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@ -177,6 +178,16 @@ SelfType::Accessor<T>::make(const tiniergltf::GlTF &model, std::size_t accessorI
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return base;
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}
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template <class T>
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std::vector<T> SelfType::Accessor<T>::toVector() const
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{
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std::vector<T> vec;
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vec.reserve(getCount());
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for (size_t i = 0; i < getCount(); ++i)
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vec.push_back(get(i));
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return vec;
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}
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#define ACCESSOR_TYPES(T, U, V) \
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template <> \
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constexpr tiniergltf::Accessor::Type SelfType::Accessor<T>::getType() \
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void SelfType::MeshExtractor::addPrimitive(
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const tiniergltf::MeshPrimitive &primitive,
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const std::optional<std::vector<f64>> &morphWeights,
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const std::optional<std::size_t> skinIdx,
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SkinnedMesh::SJoint *parent)
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{
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m_irr_model->addMeshBuffer(meshbuf);
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const auto meshbufNr = m_irr_model->getMeshBufferCount() - 1;
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if (auto morphTargets = primitive.targets) {
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MorphTargetDelta::Flags used;
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std::vector<MorphTargetDelta> deltas;
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deltas.reserve(morphTargets->size());
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for (const auto &morphTarget : *morphTargets) {
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MorphTargetDelta delta;
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if (morphTarget.position) {
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used.positions = true;
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delta.positions = Accessor<core::vector3df>::make(
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m_gltf_model, *morphTarget.position).toVector();
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if (delta.positions.size() != n_vertices)
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throw std::runtime_error("wrong number of morph target positions");
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}
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if (morphTarget.normal) {
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used.normals = true;
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delta.normals = Accessor<core::vector3df>::make(
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m_gltf_model, *morphTarget.normal).toVector();
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if (delta.normals.size() != n_vertices)
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throw std::runtime_error("wrong number of morph target normals");
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}
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if (morphTarget.texcoord) {
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used.texcoords = true;
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const size_t accessorIdx = morphTarget.texcoord->at(0);
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const auto componentType = m_gltf_model.accessors->at(accessorIdx).componentType;
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if (componentType == tiniergltf::Accessor::ComponentType::FLOAT) {
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// If floats are used, they need not be normalized: Wrapping may take effect.
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const auto accessor = Accessor<std::array<f32, 2>>::make(m_gltf_model, accessorIdx);
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delta.texcoords.reserve(accessor.getCount());
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for (std::size_t i = 0; i < accessor.getCount(); ++i) {
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delta.texcoords.emplace_back(accessor.get(i));
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}
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} else {
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const auto accessor = createNormalizedValuesAccessor<2>(m_gltf_model, accessorIdx);
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const auto count = std::visit([](auto &&a) { return a.getCount(); }, accessor);
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delta.texcoords.reserve(count);
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for (std::size_t i = 0; i < count; ++i) {
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delta.texcoords.emplace_back(getNormalizedValues(accessor, i));
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}
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}
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if (delta.texcoords.size() != n_vertices)
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throw std::runtime_error("wrong number of morph target texcoords");
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}
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deltas.emplace_back(std::move(delta));
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}
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// Save all morphed attributes in unmorphed pose
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meshbuf->MorphStaticPose.get(meshbuf->getVertexBuffer(), used);
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meshbuf->MorphTargets = std::move(deltas);
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// Apply default weights
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if (morphWeights) {
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std::vector<f32> weights;
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weights.reserve(morphWeights->size());
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for (f64 weight : *morphWeights)
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weights.push_back(static_cast<f32>(weight));
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// TODO does some unnecessary work - resets what we just read
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meshbuf->morph(weights);
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}
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}
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if (primitive.material.has_value()) {
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const auto &material = m_gltf_model.materials->at(*primitive.material);
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if (material.pbrMetallicRoughness.has_value()) {
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{
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m_mesh_loaders.emplace_back([=] {
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for (std::size_t pi = 0; pi < getPrimitiveCount(meshIdx); ++pi) {
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const auto &primitive = m_gltf_model.meshes->at(meshIdx).primitives.at(pi);
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addPrimitive(primitive, skinIdx, parent);
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const auto &mesh = m_gltf_model.meshes->at(meshIdx);
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const auto &primitive = mesh.primitives.at(pi);
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addPrimitive(primitive, mesh.weights, skinIdx, parent);
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}
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});
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}
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* Create a vector of video::S3DVertex (model data) from a mesh & primitive index.
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*/
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std::optional<std::vector<video::S3DVertex>> SelfType::MeshExtractor::getVertices(
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const tiniergltf::MeshPrimitive &primitive) const
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const tiniergltf::MeshPrimitive &primitive)
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{
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const auto &attributes = primitive.attributes;
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const auto positionAccessorIdx = attributes.position;
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const auto &texcoords = attributes.texcoord;
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if (texcoords.has_value()) {
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if (texcoords->size() > 1)
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warn("Multiple texture coordinate sets are not supported yet");
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const auto tCoordAccessorIdx = texcoords->at(0);
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copyTCoords(tCoordAccessorIdx, vertices);
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}
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@ -65,6 +65,8 @@ private:
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std::size_t getCount() const { return count; }
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T get(std::size_t i) const;
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std::vector<T> toVector() const;
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private:
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Accessor(const char *ptr, std::size_t byteStride, std::size_t count) :
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source(BufferSource{ptr, byteStride}), count(count) {}
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const tiniergltf::MeshPrimitive &primitive) const;
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std::optional<std::vector<video::S3DVertex>> getVertices(
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const tiniergltf::MeshPrimitive &primitive) const;
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const tiniergltf::MeshPrimitive &primitive);
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std::size_t getMeshCount() const;
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std::vector<video::S3DVertex>& vertices) const;
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void addPrimitive(const tiniergltf::MeshPrimitive &primitive,
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const std::optional<std::vector<f64>> &morphWeights,
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const std::optional<std::size_t> skinIdx,
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SkinnedMesh::SJoint *parent);
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