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https://github.com/luanti-org/luanti.git
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Rudimentary static morph support go brrr
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parent
01e4395977
commit
9938b02eee
6 changed files with 266 additions and 5 deletions
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@ -7,14 +7,168 @@
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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#include "IVertexBuffer.h"
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#include "S3DVertex.h"
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#include "irrTypes.h"
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#include "vector3d.h"
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#include <cassert>
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#include <cstddef>
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#include <cstring>
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#include <vector>
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namespace irr
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{
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namespace scene
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{
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struct MorphTargetDelta
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{
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std::vector<core::vector3df> positions;
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std::vector<core::vector3df> normals;
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std::vector<core::vector2df> texcoords;
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void add(IVertexBuffer *buf, f32 weight)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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add<video::S3DVertexTangents>(data, n, weight);
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case video::EVT_2TCOORDS:
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add<video::S3DVertex2TCoords>(data, n, weight);
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case video::EVT_STANDARD:
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default:
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add<video::S3DVertex>(data, n, weight);
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}
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buf->setDirty();
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}
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void set(IVertexBuffer *buf)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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set<video::S3DVertexTangents>(data, n);
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case video::EVT_2TCOORDS:
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set<video::S3DVertex2TCoords>(data, n);
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case video::EVT_STANDARD:
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default:
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set<video::S3DVertex>(data, n);
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}
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buf->setDirty();
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}
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struct Flags {
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bool positions = false;
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bool normals = false;
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bool texcoords = false;
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};
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void get(IVertexBuffer *buf, Flags flags)
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{
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size_t n = buf->getCount();
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void *data = buf->getData();
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switch (buf->getType()) {
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case video::EVT_TANGENTS:
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get<video::S3DVertexTangents>(data, n, flags);
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case video::EVT_2TCOORDS:
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get<video::S3DVertex2TCoords>(data, n, flags);
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case video::EVT_STANDARD:
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default:
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get<video::S3DVertex>(data, n, flags);
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}
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}
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private:
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template<class VertexType>
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void add(void *vertex_data, size_t n, f32 weight)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (!positions.empty()) {
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add<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions.data(), n, weight);
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}
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if (!normals.empty()) {
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add<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals.data(), n, weight);
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}
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if (!texcoords.empty()) {
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add<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords.data(), n, weight);
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}
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}
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template<class VertexType, class AttributeType>
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static void add(AttributeType VertexType::* attribute, VertexType *vertex_data,
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AttributeType *deltas, size_t n, f32 weight)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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vertices[i].*attribute += weight * deltas[i];
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}
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}
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template<class VertexType>
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void set(void *vertex_data, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (!positions.empty()) {
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set<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions.data(), n);
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}
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if (!normals.empty()) {
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set<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals.data(), n);
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}
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if (!texcoords.empty()) {
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set<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords.data(), n);
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}
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}
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template<class VertexType>
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void get(void *vertex_data, size_t n, Flags flags)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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if (flags.positions) {
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positions.reserve(n);
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get<VertexType, core::vector3df>(&VertexType::Pos,
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vertices, positions, n);
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}
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if (flags.normals) {
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normals.reserve(n);
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get<VertexType, core::vector3df>(&VertexType::Normal,
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vertices, normals, n);
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}
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if (flags.texcoords) {
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texcoords.reserve(n);
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get<VertexType, core::vector2df>(&VertexType::TCoords,
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vertices, texcoords, n);
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}
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}
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template<class VertexType, class AttributeType>
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static void set(AttributeType VertexType::* attribute, VertexType *vertex_data,
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AttributeType *deltas, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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vertices[i].*attribute = deltas[i];
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}
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}
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template<class VertexType, class AttributeType>
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static void get(AttributeType VertexType::* attribute, VertexType *vertex_data,
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std::vector<AttributeType> &deltas, size_t n)
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{
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auto *vertices = static_cast<VertexType *>(vertex_data);
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for (size_t i = 0; i < n; ++i) {
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deltas.push_back(vertices[i].*attribute);
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}
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}
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};
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//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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struct SSkinMeshBuffer final : public IMeshBuffer
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{
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@ -217,7 +371,25 @@ public:
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}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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void boundingBoxNeedsRecalculated() { BoundingBoxNeedsRecalculated = true; }
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void morph(const std::vector<f32> &weights)
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{
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assert(weights.size() == MorphTargets.size());
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resetMorph();
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for (size_t i = 0; i < weights.size(); ++i) {
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MorphTargets[i].add(getVertexBuffer(), weights[i]);
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if (!MorphTargets[i].positions.empty())
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boundingBoxNeedsRecalculated();
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}
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}
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void resetMorph()
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{
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MorphStaticPose.set(getVertexBuffer());
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if (!MorphStaticPose.positions.empty())
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boundingBoxNeedsRecalculated();
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}
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SVertexBufferTangents *Vertices_Tangents;
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SVertexBufferLightMap *Vertices_2TCoords;
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@ -226,6 +398,10 @@ public:
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core::matrix4 Transformation;
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// TODO consolidate with Static(Pos|Normal) in weights
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MorphTargetDelta MorphStaticPose;
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std::vector<MorphTargetDelta> MorphTargets;
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video::SMaterial Material;
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video::E_VERTEX_TYPE VertexType;
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