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Load media from subfolders (#9065)

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DS 2020-08-20 22:25:29 +02:00 committed by GitHub
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commit 98faeac5a7
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7 changed files with 34 additions and 21 deletions

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@ -152,7 +152,11 @@ Mod directory structure
│   ├── models
│   ├── textures
│   │   ├── modname_stuff.png
│   │   └── modname_something_else.png
│   │   ├── modname_something_else.png
│   │   ├── subfolder_foo
│   │   │ ├── modname_more_stuff.png
│   │   │ └── another_subfolder
│   │   └── bar_subfolder
│   ├── sounds
│   ├── media
│   ├── locale
@ -221,18 +225,20 @@ registered callbacks.
`minetest.settings` can be used to read custom or existing settings at load
time, if necessary. (See [`Settings`])
### `models`
Models for entities or meshnodes.
### `textures`, `sounds`, `media`
### `textures`, `sounds`, `media`, `models`, `locale`
Media files (textures, sounds, whatever) that will be transferred to the
client and will be available for use by the mod.
client and will be available for use by the mod and translation files for
the clients (see [Translations]).
### `locale`
It is suggested to use the folders for the purpous they are thought for,
eg. put textures into `textures`, translation files into `locale`,
models for entities or meshnodes into `models` et cetera.
Translation files for the clients. (See [Translations])
These folders and subfolders can contain subfolders.
Subfolders with names starting with `_` or `.` are ignored.
If a subfolder contains a media file with the same name as a media file
in one of its parents, the parent's file is used.
Naming conventions
------------------