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Clamp hotbar selection to slots that exist (#14869)

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1F616EMO~nya 2024-08-12 21:35:13 +08:00 committed by GitHub
parent 39c2af9710
commit 98e51a0159
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8 changed files with 51 additions and 11 deletions

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@ -88,6 +88,11 @@ void Player::setWieldIndex(u16 index)
m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
}
u16 Player::getWieldIndex()
{
return std::min(m_wield_index, getMaxHotbarItemcount());
}
ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
{
assert(selected);
@ -157,6 +162,12 @@ void Player::clearHud()
}
}
u16 Player::getMaxHotbarItemcount()
{
InventoryList *mainlist = inventory.getList("main");
return mainlist ? std::min(mainlist->getSize(), (u32) hud_hotbar_itemcount) : 0;
}
#ifndef SERVER
u32 PlayerControl::getKeysPressed() const