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Move ServerEnvironment to dedicated cpp/header files

* also cleanup some unneeded inclusions
This commit is contained in:
Loic Blot 2017-01-08 11:01:35 +01:00 committed by Ner'zhul
parent eb2c19bbed
commit 98e36d7d68
14 changed files with 2600 additions and 2555 deletions

View file

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define L_ENV_H_
#include "lua_api/l_base.h"
#include "environment.h"
#include "serverenvironment.h"
class ModApiEnvMod : public ModApiBase {
private:

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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_inventory.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "environment.h"
#include "serverenvironment.h"
#include "map.h"
#include "gamedef.h"
#include "nodemetadata.h"

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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_internal.h"
#include "environment.h"
#include "serverenvironment.h"
#include "map.h"