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Fix and tune things, add tool "recharge" animation, add dummyball

This commit is contained in:
Perttu Ahola 2012-03-09 23:53:25 +02:00
parent 6b7d6c27ee
commit 989aba1966
10 changed files with 460 additions and 50 deletions

View file

@ -698,21 +698,6 @@ end
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 2.0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
}
}
})
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
@ -749,6 +734,11 @@ minetest.register_node(":ignore", {
air_equivalent = true,
})
-- The hand (bare definition)
minetest.register_item(":", {
type = "none",
})
--
-- Default material types
--