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Create faster key cache for main game loop (client)

This commit is contained in:
Craig Robbins 2014-11-10 12:26:19 +10:00
parent 18c583ee0b
commit 987e565eeb
4 changed files with 202 additions and 53 deletions

View file

@ -29,6 +29,11 @@ private:
u32 m_selected_i;
std::string m_message;
public:
bool hasMessage()
{
return m_message != "";
}
std::string getMessage()
{
std::string s = m_message;