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Footsteps: Fix offset footstep and shallow water sound bugs
Fix footstep sounds coming from nodes to either side when walking on a 1 node wide row of nodebox slabs such as default:snow. Fix sand footsteps when swimming in 1 node deep water. Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()' to avoid using a horizontally-offset 'sneak node' for sounds. Sound is selected from the node BS * 0.05 below the player's feet, so that 1/16th slabs will play the slab sound but 1/32nd slabs will not. If the player is not 'touching ground' the node detection position is changed to BS * 0.5 below to preserve footstep sounds when landing after a jump or fall.
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3 changed files with 14 additions and 1 deletions
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@ -3530,7 +3530,7 @@ void Game::updateSound(f32 dtime)
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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ClientMap &map = client->getEnv().getClientMap();
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MapNode n = map.getNodeNoEx(player->getStandingNodePos());
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MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
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soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
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}
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