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Improve inventory callbacks a bit

This commit is contained in:
Perttu Ahola 2012-07-25 14:35:59 +03:00
parent 0a18dda158
commit 983e45ae92
6 changed files with 65 additions and 46 deletions

View file

@ -238,8 +238,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, try_take_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
}
@ -272,8 +274,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, try_take_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}
@ -300,6 +304,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
count = new_count;
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
/*
Perform actual move
@ -341,8 +348,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_detached_inventory_on_put(
L, to_inv.name, to_list, to_i, src_item, player);
}
@ -350,10 +355,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, src_item.count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
}
@ -374,8 +377,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_nodemeta_inventory_on_put(
L, to_inv.p, to_list, to_i, src_item, player);
}
@ -383,10 +384,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
else if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item.count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}
@ -485,16 +484,20 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, take_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, take_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count < take_count)
@ -502,6 +505,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
int actually_dropped_count = 0;
ItemStack src_item = list_from->getItem(from_i);
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
@ -528,6 +533,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
src_item.count = actually_dropped_count;
/*
Report drop to endpoints
@ -538,7 +545,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, actually_dropped_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
@ -546,7 +553,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, actually_dropped_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}

View file

@ -5762,6 +5762,8 @@ int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
@ -5799,12 +5801,14 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -5821,7 +5825,7 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return count;
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
@ -5830,12 +5834,14 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
@ -5918,7 +5924,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -5937,15 +5943,15 @@ void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, count, player)
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
@ -6031,6 +6037,8 @@ int scriptapi_detached_inventory_allow_move(lua_State *L,
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
@ -6063,13 +6071,15 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -6078,9 +6088,9 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_take"))
return count; // All will be accepted
return stack.count; // All will be accepted
// Call function(inv, listname, index, count, player)
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
@ -6089,12 +6099,14 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
@ -6168,7 +6180,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -6179,7 +6191,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
if(!get_detached_inventory_callback(L, name, "on_take"))
return;
// Call function(inv, listname, index, count, player)
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
@ -6188,8 +6200,8 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))

View file

@ -113,7 +113,7 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
ServerActiveObject *player);
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
@ -126,7 +126,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
ServerActiveObject *player);
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
/* Detached inventory callbacks */
@ -144,7 +144,7 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
@ -160,7 +160,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
/* luaentity */