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Improvements to colored shadows (#11516)

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x2048 2021-10-01 16:21:53 +02:00 committed by GitHub
parent 21113ad410
commit 982e03f60d
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5 changed files with 29 additions and 5 deletions

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@ -351,7 +351,11 @@ void main(void)
vec3 posLightSpace = getLightSpacePosition();
#ifdef COLORED_SHADOWS
vec4 visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
vec4 visibility;
if (cosLight > 0.0)
visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
else
visibility = vec4(1.0, 0.0, 0.0, 0.0);
shadow_int = visibility.r;
shadow_color = visibility.gba;
#else