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Improvements to colored shadows (#11516)
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21113ad410
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5 changed files with 29 additions and 5 deletions
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@ -489,7 +489,11 @@ void main(void)
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if (distance_rate > 1e-7) {
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#ifdef COLORED_SHADOWS
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vec4 visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
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vec4 visibility;
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if (cosLight > 0.0)
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visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
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else
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visibility = vec4(1.0, 0.0, 0.0, 0.0);
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shadow_int = visibility.r;
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shadow_color = visibility.gba;
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#else
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@ -507,7 +511,8 @@ void main(void)
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shadow_int = 1.0 - (shadow_int * f_adj_shadow_strength);
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col.rgb = mix(shadow_color,col.rgb,shadow_int)*shadow_int;
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// apply shadow (+color) as a factor to the material color
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col.rgb = col.rgb * (1.0 - (1.0 - shadow_color) * (1.0 - pow(shadow_int, 2.0)));
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// col.r = 0.5 * clamp(getPenumbraRadius(ShadowMapSampler, posLightSpace.xy, posLightSpace.z, 1.0) / SOFTSHADOWRADIUS, 0.0, 1.0) + 0.5 * col.r;
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#endif
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