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Improvements to colored shadows (#11516)

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x2048 2021-10-01 16:21:53 +02:00 committed by GitHub
parent 21113ad410
commit 982e03f60d
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5 changed files with 29 additions and 5 deletions

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@ -489,7 +489,11 @@ void main(void)
if (distance_rate > 1e-7) {
#ifdef COLORED_SHADOWS
vec4 visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
vec4 visibility;
if (cosLight > 0.0)
visibility = getShadowColor(ShadowMapSampler, posLightSpace.xy, posLightSpace.z);
else
visibility = vec4(1.0, 0.0, 0.0, 0.0);
shadow_int = visibility.r;
shadow_color = visibility.gba;
#else
@ -507,7 +511,8 @@ void main(void)
shadow_int = 1.0 - (shadow_int * f_adj_shadow_strength);
col.rgb = mix(shadow_color,col.rgb,shadow_int)*shadow_int;
// apply shadow (+color) as a factor to the material color
col.rgb = col.rgb * (1.0 - (1.0 - shadow_color) * (1.0 - pow(shadow_int, 2.0)));
// col.r = 0.5 * clamp(getPenumbraRadius(ShadowMapSampler, posLightSpace.xy, posLightSpace.z, 1.0) / SOFTSHADOWRADIUS, 0.0, 1.0) + 0.5 * col.r;
#endif