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Use irr_ptr for MapBlockMesh::m_mesh

This commit is contained in:
Desour 2023-09-15 00:00:00 +02:00 committed by sfan5
parent 2b2f2dee20
commit 9827f9df1b
2 changed files with 8 additions and 8 deletions

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@ -193,12 +193,12 @@ public:
scene::IMesh *getMesh()
{
return m_mesh[0];
return m_mesh[0].get();
}
scene::IMesh *getMesh(u8 layer)
{
return m_mesh[layer];
return m_mesh[layer].get();
}
std::vector<MinimapMapblock*> moveMinimapMapblocks()
@ -242,7 +242,7 @@ private:
TileLayer tile;
};
scene::IMesh *m_mesh[MAX_TILE_LAYERS];
irr_ptr<scene::IMesh> m_mesh[MAX_TILE_LAYERS];
std::vector<MinimapMapblock*> m_minimap_mapblocks;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;